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Ftl basilisk
Ftl basilisk











ftl basilisk

No idea if that first engagement was a fluke, or if they were all that bad, but I won’t assume they are that bad yet.Įrika had been happily going about with her ships for a while now, and I ran the idea past her of hollowing an asteroid out to make it a ship, and she seemed receptive to the idea. I’d still take it, no point in not getting advantages over the enemy. I could just build weapons into actual asteroids, but that defeats the purpose in a few ways, I feel. Research into new hull coatings to make the ships return as asteroids has been underway, but no processing research has come out of that program so far. I couldn’t sneak up on a dead rat like that, much less an enemy fleet. I’ve so far been lifting technology from pre-existing human stealth aircraft, but scaling it up to the point for ship combat has been difficult, the best so far I’ve had is making them look to radar as a large passenger jet. I wanted ships with more armor and guns, as well as ships that couldn’t be seen until it was already too late to defend one’s self. Still, though, a new class would be needed, several in fact. The new dreadnaught class has been performing exceptionally well, in combat situations its firepower lets it rip through armor with ease, and its heavy plating gives it enough thermal mass, with the help of some heat routing, to make it nearly invulnerable to the output of weapons I had been dealing with so far. Anyway, the moment we turn this on everyone is going to know about it, so I’m expecting a full-on battlefleet to come in and try to take me out before I can transmit anything to other species. I had taken a few liberties with my design, and while according to a treaty, it was illegal to put guns on an FTL beacon, there is nothing saying you can’t armor the shit out of it and hide it inside of a defense platform. The few issues I had been able to find had a flag on them already, likely to indicate they needed to be fixed to fall into compliance with the rest of the simulated world. Well, as close as I could tell, at least. I took a few peeks in, and while there were some unfinished regions, it was getting pretty damn close to a perfect replica. In the past few weeks, she has managed to nearly replicate earth, using a combination of satellite imagery, street view, and personal pictures. Virtual environments and their additions. If everything goes as planned, this beacon will be operational in four months’ time, and we will be able to go through the first contact with a less hostile target.Įrika has been somewhat busy between her normal duties of fleet management and war games, with a new one she added on. Well, so far production of the beacon is moving on schedule, and the construction itself has been easy to scale up from the blueprints we were able to gather.

ftl basilisk

Location: Sol, Jupiter, FTL Communications Beacon 001 Site













Ftl basilisk